5.7.2 Choosing how to convert graphics
You have two (for HTML/XML) or three (for RTF) ways to convert graphics to another format. Mif2Go handles the first two of the following:
§5.7.2.1 Using Mif2Go native graphics processing (RTF output only)
§5.7.2.2 Using FrameMaker graphic export filters (RTF or HTML output)
§5.7.2.3 Using third-party graphics converters (RTF or HTML output)
Table 5-2 and Table 5-3 summarize the types of processing your graphics are likely to need, based on:
• the document output type (HTML/XML or RTF)
• the original graphic format (JPEG, BMP, etc.) and access type (referenced or embedded)
• whether an anchored frame contains a single image with no added elements (such as callouts), or contains multiple images or added elements.
This is just a starting point; you might need to experiment with different methods and different settings to find the best way to handle graphics for your Mif2Go project.
For example, if you are converting graphics for use in WinHelp, be sure you understand when to use WMF and when to use BMP; see §8.6.1 Choosing a graphics format for WinHelp.
See §31 Working with graphics for more information.
Table 5-2 Basic graphic conversion options for HTML/XML
Use FM export filters to convert to GIF, JPEG, or PNG, or: |
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*Multiple images in the same anchored frame, or image with callouts, etc. |
Table 5-3 Basic graphic conversion options for RTF
§3.7.4 Figuring out graphics export options
§6.14 Managing graphics for print RTF
§8.6 Managing graphics for WinHelp
§23 Including graphics in HTML
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